WoW Classic is alien to the trends of modern gaming. It’s success shows us that many players crave a sense of meaning, that they’re tired of games that frankly try too darn hard to keep them engaged. It shows a yearning for an older way, but more importantly, it reveals a design blindspot. One that’s a looming problem, one that is and will continue to lead to players burning out.
Supported by our Patrons: http://www.patreon.com/bellularnews
Twitter: http://www.twitter.com/bellulargaming

source

Bellular News

View all posts

32 comments

Leave a Reply

  • I've considered that too – the glass-shattering-after-ten-hours-effect. But my explanation has simply grown into being me getting older and shifting interests. I like your explanation better though, and have considered it, that competition forces the quick fixes forward, rather than letting the slower and longer fixes reign. I like that, because it lets me think there's a real WoW 2 out there somewhere, perhaps still in its design stage, waiting to be found by me.

  • Every moment of WoW Classic was low key competitive. Solo or not, its a race to 60, its a race to mount up, race of dps. And that is low key fun. There was competition for all throughout the journey. But the difference is you don't get segregated like retail though. The system was punishing, so everyone had a place, didn't matter if you are skilless, your auto attack made the difference.

    In retail, you have to suck a lot of dicks and then get pass the ilvl hiring process then you can start to do mythic. Same thing with raids, suck more dicks, show your ilvl and achievements before you can go into the raid….. its across retail, pvp/arena too. What an undesirable and annoying conundrum Retail is. People quit because retail was too hard/too ez NO, its because it got super annoying to do anything. You had to get molested 5 times before you could convince someone to let you into mythic 4. SAD!. Retail WoW has become a direct reflection of the world we live in, the poor cats will never get to experience competition because there are so many barriers to stop them, While the rich cats gets to go to Harvard, skip LFG, straight to competition.

    That was the whole point of playing WoW, for even ground and not be judged constantly.

    Put all the noobs and pros together, guarantee there's going to be fights and arguments, but there's only one genuine way out, teamwork. And that is Vanilla WoW, that is how respect is built, friendship, community, growth, and for YOU selfish money hungry Blizz/activation that is called capital. Business 101. When you do something right, you know there's something in it for everyone one.

  • i played WoW from the first week it existed in public, I never played the beta, and I very well remember that 2 things destroyed my love for the game in the end and that was 1) the LFG auto system, which ended the connection between you and a repeating team, and pretty much ended all talking to anyone in game. And 2) ARENAS- when they added these, literally everyone stopped raiding, stopped doing dungeons, stopped all the fun of raiding cities and they just stood dead all day at the arena que guy and wouldn't do anything else since the gear rewards were better than everything else in the game. Our guild stopped all activities in tempest keep, black temple etc., and it felt like the game just stopped, there was nothing going on anymore, just hundreds of people waiting for arenas, and once they had their points for the week they just logged out until the weekly reset so they could get their new gear. the world felt abandoned.

    So those 2 things were the beginning of the end for me. By time Wrath came out I was playing without a guild for weeks on end without talking to anyone, and eventually I just quit and went to other games, out of the sense of "why am I doing this?". So ya…meaningful work, and meaningful RELATIONSHIPS are a huge thing. Pretty graphics and tons of epics just aren't enough.

    After having been in the guild that built the scepter and opened the AQ gates on Draka server, and wearing the full tier 2.5 AQ stuff and those relationships that made that happen and all we went through together to beat AQ up to twin emps, and so much of NAXX, and how everyone quit or left off to college or new lives when BC came out, and finally playing guildless by myself in Wrath just left an empty pit in me, and I couldn't do it anymore. That time in vanilla was (and still is) one of the greatest times of my life. I will never forget. Meaningful relationships are not just important, they are really everything.

  • I am one of those rare beasts who played WoW from the very beginning but stopped being engaged by it after Northrend. Everything was hard won but really satisfying. Sometimes the greatest challenge was just finding the quests and the battle for Alterac Valley was epic and could take nearly all day. How I miss the frustration of getting lost in the Wailing Caverns and the great friends I met on the way. Fishing really meant something and cooking was vital for the buffs. Now groups can run a dungeon in minutes and don't even bother with the quests, how boring is that? Every game I try now is the same old, same old. Deeply disappointing and totally unsatisfying. Perhaps its because I'm getting old and don't understand the need for instant gratification.

  • Imagine building a game over thirteen years and after that amount of time people just want you to go back to the beginning and re-do the whole game….. enter wow classic

  • My problem with this whole situation, and this might be a bit silly, is that after all the mistakes and disasters Blizzard/Activision has made over the years all is being forgiven and they are kind of being rewarded in this situation. They’re re-selling a product from years ago and I personally don’t want to give them my money anymore.

  • I prefer the pace of Classic WoW. You had an actual benefit from grouping up with others to quest. It took time to get a dungeon group together which ended up being social time getting to know people. Today's dungeon finder groups you with people you don't know who will simply blast through the dungeon never saying a word and never to be seen after the run. Without dungeon finder Guilds are more needed and the social aspect is far better. Really looking forward to classic WoW.

  • The level system is obsolete. Players quickly reach "max level" and bang their heads on the ceiling until the next expansion comes out. STOP IT! Everyone should always be level 1, with skills instead of levels. Stuff should be doable at the start (like dungeons), but they would be very tough since players had little to no skills. make crafting necessary (it was in Classic), make gaining gold tough (Classic did), make relationships important (you couldn't survive in many places in Classic by yourself). It was fun, but leveling itself seems unnecessary.

  • thank you!
    pretty much sums up how I feel about most games today. Especially now being a dad i want my time spent to be fun and not a frigging gear grind for the sake of grinding.

  • I think Classic was great, and is still great. I am excited to play Classic WoW. Although, what will come of WoW without updates, and added content? I understand Blizzard is still going to be active on the current live servers. Which is good. Yet, I hope Blizzard realizes they need bring live back to the WoW players love. Blizzard must not rest on Classic. Blizzard must fix live.

  • You lost me when you included Eve.

    I wont TLDR you. But Eve was not a game. It was a job simulator, that made working at an office filing TPS reports, and worrying about your stapler coming up missing seem like a good time.

  • what? dumping class individuality is bad? cheap reward systems, cheesy, cringy shit story, good and bad as in kids tv dont excite the whole audience?
    pesky customers and their decadent needs!
    blizzard/activision is so out of touch with their fanbase, they view them rather as some kind of enemy than mates.
    I hate it aaand probably they will even ruin classic when the crying starts. the crying from degenerates of course.

  • It's easy to look at these numbers and say that having less intrinsic rewards will make your game richer but I'd easily wager that these reward loops are keeping some important games alive. PoE and Warframe are both being carried by their reward loops and have pretty poor social aspects. The Division 2 while supposedly is the best looter shooter right now is still kinda reward focus. In fact you even see a push back against systems that promote extrinsic rewards. Notice how many people bitch about no raid matchmaking and how "they don't have friends who play the game." Apex Legends is the BR we all wanted. No RNG guns, heavily skill based and forcing action all the time but it declined when the first season pass was underwhelming. Try putting out a game without a ranked mode or matchmaking today. TF2 may have survived on the back of server browser for a long time but try releasing a modern game today without matchmaking. People will call your game out of date, they'll say they have no friends to play with or they'll give any excuses because for not enabling their social anxiety instead of just talking with people. Players regularly complain having no ranked system as though having no stick and carrot is a bad thing. Both game journalists and gamers will say your game promotes toxicity and elitism because they got kicked out of a server. Imagine how fast MHW player base will fall off if they just made it a speed running game and gave you all the resources to craft any builds. Games like wow classic are being held up by the old fans and the stories of the old fans told to the younger generation. The taste of the modern gamer have changed

  • I agree and empathize with these points. I'll even be participating in Classic, knowing full well the "worst" parts of it, because I did it all already. The fact that I'm committing to that does say something indeed. However, I fear this will not make waves, at least in the near future. Types like me are certainly a very small minority in the sea of people in gaming, especially when you start talking about these ambiguous "watch" communities. They're a large demographic that's more attached to the consumer aspect of gaming, which seems to be where this downward spiral started in the first place. I remain hopeful, but much like the small, passionate, consistent communities like EVE, it may remain small and quiet amongst ourselves.

  • I 100% agree. Having been a gamer in the golden era and seeing it go to shit that it is today, I cant wait for a game that makes you sweat and cry to progress

  • WoW classic just shows you what Nintendo and Sony are trying to capitalize on these past few years. Nostalgia. Whoever used to play OG WoW is hopping back on to experience that which brought him so much joy when he was a kid. But if Blizzard somehow fails even this, oh boy.

  • You'll notice in November that people just simply want to be more engaged when they're playing.
    WoW classic pitted against today's standards is simply not a good game and will only survive on nostalgia, something that vanishes quickly.
    You'll notice in November when the player base has shrunk 90%.

  • Dunno. Belluar cranks out so many videos every day, you can't really say if what he's saying is correct or if he's just spouting gibberish to make money. He went into this huge explanation then said WoW Classic had it too, but at a slower pace. Mmmmk.

  • It's proving that OG MMO Gaming had it right and nobody that picked up MMOs in the past 10-years knows what MMOs like original EverQuest (EverCrack) and World of Warcraft were like. There's a reason people were addicted to them and not so much to the lame MMO landscape today. Today it's gimmicks and easy, you work for nothing. You can sit in one place in WoW and do dungeons, pvp, auctions….you almost don't even have to play, just log on and you're rewarded.

  • what shits me about current games is microtransactions. In FIFA ultimate team, if you are rich you can shell out thousands of dollars real cash to buy yourself the best team and have a huge advantage over the rest of the community that only want to pay for the game itself. Thats why WoW was so successful early on. Your own free TIME was the currency. Much like playing Unreal Tournament, the more time you put in the better your gameplay experience was. You didnt have microtransactions shoved in your face at every menu.

  • You are missing a very very important concept in gaming, and in your videos. "Failing" Failing makes games feel amazing because when you are faced with a challenge it motivates you to keep trying, and never give up. It also gives your team/community more reason to work with each other, and talk to one another. Just like in our own Army they work as a team, and even if they fail they keep trying. Keeping Moral up at all times helps. I can't tell you have good it feels to die when I aggro to many mobs. It feels great because it teaches me to focus more, and it helps keep me from not getting bored. I can't tell you how many times I fall asleep to Retail, but I have never once fell asleep to classic, or games that are not easy.

%d bloggers like this: